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Overview
Zero Hour Forum
Install / Patch Guide
Downloads
For Command & Conquer: Generals - Zero Hour on the PC, a GameFAQs message board topic titled 'Options.ini not being read'. What is Generals? Command & Conquer: Generals is the first 3D RTS in the Command & Conquer franchise, using an engine called SAGE (Strategy Action Game Engine), a modification of the W3D engine that was developed in-house at Westwood Studios. The game was developed by EA Pacific (a rebranded Westwood Pacific), the same team. Command & Conquer: Generals is an RTS from EA Games, and represents the beginning of a new story arc in the Command & Conquer series rather than being a sequel to any previous game. It's set in the near future, in a world where the US and China are the two superpowers, and an irregular fanatic group known as the GLA has emerged.
Ingame Screenshots
Concept Art
System Requirements
Patch Notes
The Generals
USA Units
USA Structures
USA Promotions
Granger’s Units
Granger’s Structures
Granger’s Promotions
Alexander’s Units
Alexander’s Structures
Alexander’s Promotions
Townes’ Units
Townes’ Structures
Townes’ Promotions
Chinese Units
Chinese Structures
Chinese Promotions
Fai’s Units
Fai’s Structures
Fai’s Promotions
Tao’s Units
Tao’s Structures
Tao’s Promotions
Kwai’s Units
Kwai’s Structures
Kwai’s Promotions
GLA Units
GLA Structures
GLA Promotions
Dr. Thrax’ Units
Dr. Thrax’ Structures
Dr. Thrax’ Promotions
Juhziz’ Units
Juhziz’ Structures
Juhziz’ Promotions
Kassad’s Units
Kassad’s Structures
Kassad’s Promotions
Leang’s Units
Leang’s Structures
Leang’s Promotions
DeveloperEA Los Angeles
PublisherElectronic Arts
PlatformsWindows, Mac OS
Release Date 22/09/2003 (US, Win) 26/09/2003 (UK/DE, Win), 10/10/2003 (ES, Win) 02/2005 (US, Mac) 03/03/2005 (DE/AT/CH, Mac)
Current Version 1.04
Zero Hour is the official expansion pack for Command & Conquer: Generals. It is the first Command & Conquer game from the EA Los Angeles studio since the consolidation of Westwood Studios and EA Pacific.
Aside from new units and options for all armies, the existing factions now have subfactions in the form of specific generals. These generals have similar arsenals to their base factions, but with some aspects highlighted and some neglected (e.g. the American Air Force general has improved air units, but has no access to tanks).
There are 15 new missions (5 for each side), and are played in the following order: GLA, USA, China. Also added is the General’s Challenge mode, where the player chooses one general and fights against other generals, with the last being the Chinese Boss General who has a unique combination of arsenals of all three sides.
ESRB: Teen Violence
PEGI: 16 Violence
USK: 16 (censored)
OFLC (AU): M15+
DJCTQ: 14 Objetos freqüentemente
We have collected all the information and pictures to date regarding the game, and you can look at it all by browsing the menu to the left.
Overview
Generals Forum
Install / Patch Guide
Downloads
Ingame Screenshots
Concept Art
Box Art
System Requirements
Patch Notes
Fan Feedback
Factions
USA Units
USA Structures
USA General’s Promotions
Chinese Units
Chinese Structures
Chinese General’s Promotions
GLA Units
GLA Structures
GLA General’s Promotions
Developer EA Pacific
PublisherElectronic Arts
PlatformsWindows, Mac OS
Release Date 11/02/2003 (US/CA/UK, Win) 14/02/2003 (DE, Win) 04/2004 (US, Mac) 21/05/2004 (DE/AT/CH, Mac)
Current Version 1.08
Command & Conquer: Generals is the first 3D RTS in the Command & Conquer franchise, using an engine called SAGE (Strategy Action Game Engine), a modification of the W3D engine that was developed in-house at Westwood Studios. The game was developed by EA Pacific (a rebranded Westwood Pacific), the same team that made Red Alert 2 and its expansion pack, Yuri’s Revenge.
The game that takes place in the not so distant future; it’s based on brand new storyline that pits three sides (the USA, China, and a terrorist group known as the Global Liberation Army) against each other. The game is split up into 21 missions, 7 for each of the three sides. The game gives you the opportunity to play as any of the three sides right from the start, though the storyline order is China, then the GLA, and finally the United States.
Each side plays very differently. The USA is a well-rounded faction and has a superior air force, China has firepower on the ground and horde bonuses for weaker units, while the GLA specializes in stealth and hit-and-run attacks.
For the first time in a Command & Conquer game, each factory has its own build queue, and credits are deducted fully when an item is purchased instead of being continuously drained, so orders can only be made if the player has enough money to fully build something. Generals also marks the C&C debut of upgrades for units and buildings, as well as support powers and upgrades that can be unlocked through General’s Promotions, with points for these promotions gained through combat.
Also new are the horizontal command bar that replaced the classic sidebar, and the new base building mechanic, which is attached to units (Construction Dozers for the USA and China, and Workers for the GLA) rather than Construction Yards, with construction taking place gradually on the spot rather than having buildings pop up complete and functional.
ESRB: Teen Violence, Game Experience May Change During Online Play
ELSPA: 15+
PEGI: 12 Violence
USK: 18 (original, before ban) 16 (censored)
OFLC (AU): M15+ Medium Level Animated Violence
VET/SFB: 15
DJCTQ: 14 Conflitos
aDeSe: +18
We have collected all the information and pictures to date regarding the game, and you can look at it all by browsing the menu to the left.